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21. Corp/allaince shop wanted - in EVE Technology Lab [original thread]
I-¦ll just start on a multilanguage version right away. Just give me some days for it. For the outgame version you-¦ll be able to set your password from the ingame version soonGäó if you have any specific questions to the site, just ask.
- by Project 69 - at 2011.12.27 06:55:00
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22. Corp/allaince shop wanted - in EVE Technology Lab [original thread]
this is what we-¦re using www.eve.lu/eveshop Problems are atm, that: - it-¦s all in german, since there wasn-¦t any non-english corp with interest - I won-¦t give away the code, for alot of obvious reasons. I-¦ll list the features anyways: -...
- by Project 69 - at 2011.12.26 13:46:00
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23. Jumpbridges and API - in Player Features and Ideas Discussion [original thread]
I guess not
- by Project 69 - at 2011.11.24 08:47:00
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24. reload skill - in Player Features and Ideas Discussion [original thread]
Eowyani wrote: From playing on SiSi They have changed reload timers to instant for all ammo types so this would be pointless skill :P. I think there is still a time frame for changing ammo but reloading the same type is instant. Eowyani th...
- by Project 69 - at 2011.11.23 18:15:00
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25. Sticky:New dev blog: Corp locations > bookmarks in cans - in EVE Information Portal [original thread]
add an "expiration date" too so BMs just vanish once it's reached (deleted on downtime)
- by Project 69 - at 2011.11.23 09:33:00
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26. Jumpbridges and API - in Player Features and Ideas Discussion [original thread]
Probably not the first, but anways. With the Jumpbridge changes, can we have a Logfile of who, when and with what someone used the JB. And of course an API for this info would be fantastic. thanks
- by Project 69 - at 2011.11.11 07:37:00
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27. project - needing help - in EVE Technology Lab [original thread]
Without drag'n'drop into the IGB it's getting very hard to keep it up to date (people are lazy) I started something similar.. but the lack of the drag'n'drop option is pretty much killing it http://www.omega.lu/iris/ <- link to my tiny vers...
- by Project 69 - at 2011.11.07 13:21:00
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28. What else would you like to see in the Winter Expansion? - in Player Features and Ideas Discussion [original thread]
Visible missile launchers
- by Project 69 - at 2011.11.07 11:28:00
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29. Control Towers take too long - in Player Features and Ideas Discussion [original thread]
Other possibility would be to have a 3D Holographic table in your CQ to setup POS. - Setup your POS with the modules on the right position and fuel and in which order to online/Anchor - Create a deployment package (which only works if you have all...
- by Project 69 - at 2011.11.07 11:03:00
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30. AFK idea - in Player Features and Ideas Discussion [original thread]
Maybe just add a "Cinematic View". - Focus random objects - Watch your ship from another objects (roid, ship, station, etc...) Wouldn't that be cool for miners?
- by Project 69 - at 2011.11.07 10:50:00
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31. Sticky:New dev blog: Ship-troduction: The Caldari Naga - in EVE Information Portal [original thread]
Now if we could only see the launchers for those amazing ships *hint* ;)
- by Project 69 - at 2011.11.07 10:37:00
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32. Sticky:New dev blog: Is that a ship in your hangar or are you just happy to see me again? - in EVE Information Portal [original thread]
Will I see a tiny little me standing on a balcony?
- by Project 69 - at 2011.10.14 13:51:00
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33. APIKeyInfo and Key Type - in EVE Technology Lab [original thread]
Hello, so I'm trying to revamp my whole applications for CAK. Basically I wanted to first check the "APIKeyInfo" Key in combination with the "calllist" API to see what I can query later. And here's the problem When I enter my CAK I get as Key...
- by Project 69 - at 2011.10.04 09:46:00
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34. this is how making 0 work... - in Player Features and Ideas Discussion [original thread]
even I can create a macro simulating "human" interaction. and that macro wouldn't even be against EULA since it won't have anything to do with eve
- by Project 69 - at 2011.08.26 06:18:00
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35. API - update - in Player Features and Ideas Discussion [original thread]
but API shows you the fitting and content of the ship too. of course the name would be a nice addition
- by Project 69 - at 2011.08.25 07:04:00
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36. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
- change local to delayed mode wherever players can claim sov - Give us the possibility to "attach" a intel module on gates which will send their gathered information to a specially designed "intel window" - Make those modules hackable which would...
- by Project 69 - at 2011.08.17 15:14:00
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37. Bridging the Gap to Old Earth and Space Outside of New Eden - in Player Features and Ideas Discussion [original thread]
I'm not sure if they would welcome us. since we didn't do spacetravel for millenia I guess they are highly more developped. so at the end they'll turn us in to their minmatar
- by Project 69 - at 2011.08.10 08:53:00
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38. Let us train our alts? - in Player Features and Ideas Discussion [original thread]
Name me one MMORPG where all your chars on one account gain "XP" (here SP) at the same time
- by Project 69 - at 2011.07.30 07:34:00
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39. tax + statistics - in Player Features and Ideas Discussion [original thread]
there are several 3rd party programs/website who do that. all you need is to enter you Full-API key.
- by Project 69 - at 2011.07.29 10:11:00
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40. Mining... - in Player Features and Ideas Discussion [original thread]
always good to have some surprises. just make it that you will actually destroy the item if you "Mine too deep" (so macroers won't get even more iskies)
- by Project 69 - at 2011.07.29 10:05:00
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